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Education Tools:   • E-learning Content Development  • Second Life Development  • CD, DVD & Print On-Demand 
 

Second Life Development and Consulting

Second Life provides a great opportunity for both traditional in-class and distance education. It is the next logical step in the development of e-learning / web-based learning / flash simulations. Unlike earlier tools, Second Life presents a great opportunity for collaboration. It makes training engaging and experiential, brings trainee into conditions exceedingly similar to real life situations. Second Life is especially well suited for training that requires person-to-person interaction (sales, customer service, negotiations, teamwork, leadership, etc.), involves work in a specific environment (first response, emergency training) and / or performance of required procedures (equipment training).

Person-to-person interaction in Second Life can be conducted using role-play or Second Life robot avatars that can be programmed to act like real people and interact with the trainee.

Ability of Second Life objects to communicate with the web applications allows easy integration of Second Life training modules into the structure of your existing e-learning program. Simulations data, communication dialogs and results are stored in the database (optionally behind your firewall), making Second Life training simulations secure, flexible and easy to update. For example, dialogs that are used in communication simulations can be updated via password-protected web interface by administrator without need to employ programmers.

AHG is one of the first companies to capitalize on abundant training and educational opportunities in Second Life. We offer:

Please, call (814)234-0900 or contact us to discuss your Second Life project.

Want to learn more about Second Life and its opportunities in the training area? Our Second Life courses is a good way to start - please check here for details. If you are seriously considering Second Life or another immersive environment for trainig and other corporate we recommend a new book, published by McGraw-Hill Training and collaboration with Virtual Worlds. The book is written by Dr. Alex Heiphetz, President of AHG and Dr. Gary Woodill of Brandon Hall Research. It provides unique data on successful Second life training, HR and marketing initiatives by Michelin Group, TMP Worldwide, Intel, Microsoft, U. of Kansas Medical Center, World Bank and other corporate and academia leaders, discusses best practices and mistakes to avoid, planning and implementation of immersive environment projects.

Training simulations in Second Life - presentation at Innovations in Learning Conference

 

 

 

 

 

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